Wesnoth logo
Wesnoth Units database

Royal White Mage
White Mage

(image) (image)

Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.

Information

Advances from:
Advances to:
Cost: 65
HP: 80
Movement: 6
XP: 150
Level: 5
Alignment: lawful
IDWhite Elder Mage
Abilities: cures, heals +8

Attacks (damage - count)

(image)staff
melee
8 - 2
impact
(image)lightbeam
ranged
14 - 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold0% (icon) arcane20%
 
(portrait)
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%